Saga CEO on Chainlets Feature | First Mover

    Saga automates the launching of these
    chain lights if you look at our web app
    experience now it’s about 5 Seconds to
    putting in the chain parameters you hit
    submit and then it takes about a minute
    for the validators to sync and then you
    have your own chainlet you have your own
    layer one within about a minute and you
    can have as many of these as you like
    automating the experience of launching
    chains is something that is unique to us
    and we are the first to market for that
    the protocol is presented by the Stellar
    Community Fund accelerate your we
    project with Sellar
    funding there’s a new layer one on the
    Block and it’s focused on enabling the
    next 1,000 chains in gaming and
    entertainment Saga recently launched on
    mainnet with 350 projects in its
    innovator program and an airdrop
    campaign that includes several gaming
    Partners The Saga mainnet hopes to
    simplify the process for developers to
    launch their own dedicated blockchains
    called chain lits so how does this all
    work what does the future look like for
    web 3 games and what makes this layer
    one competitive in a growing landscape
    we have the perfect person here to
    unpack this layer one that’s been
    getting a lot of hype lately Rebecca Lao
    welcome to First mover thanks so much
    for having me Jen it’s great to be here
    well let’s talk about Saga I mentioned
    it in my introduction there your mission
    is to enable the next 1,000 chains in
    gaming and entertainment that sounds
    like quite a feat talk to me about how
    you’re going to do this well it’s
    wonderful to be with you and you’re
    absolutely right SOA is a layer one but
    we are a very unique layer one in that
    we are a layer one to launch layer ones
    so by definition everyone who’s building
    on us is on their own layer one or set
    of layer ones which we call chain LS and
    all of these chain LS speak to one
    another there is interoperability out of
    the box and therefore you can have as
    many layer ones as you like supporting
    your particular application so it is a
    very high performance environment and
    that’s why
    we always say we are designing for
    infinite horizontal
    scalability you can have as many layer
    ones supporting your application as you
    need and the reason we’re focused on
    gaming and entertainment is when we
    looked at the landscape and thought who
    really needs this it really is games it
    really is games that are focused on UI
    ux above everything else on that
    Costless experience for the end user on
    reducing friction and making it a fun
    and entertaining experience as much as
    possible how does this solve the
    challenges that that folks who are
    building web 3 games and folks that are
    building entertainment applications that
    use web 3 how does it solve some of the
    challenges for them absolutely so let’s
    get down to fundamentals um the way that
    a game or even an nft project that’s
    doing a massive drop the way that they
    are structured is they have lots of
    onchain transactions so you imagine all
    the actions in a game that matter and
    that would want to be recorded on chain
    there’s a lot of them throughout the
    course of any play session
    and the only way that an layer one or
    any sort of blockchain can really handle
    that kind of volume is by scaling now
    the trick um with gaming and
    entertainment as well is that you want
    to make it as frictionless as possible
    for that end user and cost does factor
    into that so high and variable gas fees
    are a distinct barrier to entry for
    these kinds of applications now you
    think about defi which has dominated web
    3 applications so far defi has the
    opposite Dynamic so defi has actually a
    relatively low volume of transactions
    comparatively speaking but each
    transaction value is high enough such
    that gas fees while painful for everyone
    they are tolerable and so really in
    gaming and entertainment you are looking
    for as high performance and environment
    as possible and you’re looking to reduce
    cost on the front end as much as
    possible if you can get it to Costless
    transactions which sakea has all the
    better so in many ways even though we
    are a general purpose layer one so there
    is def5 building on us as well as
    various kinds of applications outside of
    gaming and entertainment truly it is
    gaming that has come to this chain you
    know there have been a lot of layer twos
    that are working to solve the same
    problems that you just laid out for me
    talking about the differences why might
    a developer choose to uh build a chain
    lit on top of saga rather than uh Layer
    Two absolutely so I would focus on three
    main differences so first and foremost
    every single chain LD on SOA is its own
    fully decentralized proof of stake chain
    it is a full chain with a full validator
    set the way that we accomplish this is
    every single time a developer is
    deploying on Saga we are replicating
    ourselves so we have a saga main net
    it’s got a decentralized set of
    validators and every single chainlet is
    a replica of that validator set and
    security model so that opens up a world
    of possibilities first and foremost that
    architecture is unique every single
    layer two out there um is buy and single
    sequencer rollups so a centralized
    database in other words not a chain and
    it’s got to roll up to the mother chain
    in order to settle their transactions so
    that opens up a whole host of
    differences in feature set so first one
    is
    automation so Saga automates the
    launching of these chain lights if you
    look at our web app experience now it’s
    about 5 Seconds to putting in the chain
    parameters you hit submit and then it
    takes about a minute for the validators
    to sync and then you have your own
    chainlet you have your own layer one
    within about a minute it and you can
    have as many of these as you like
    automating the experience of launching
    chains is something that is unique to us
    and we are the first to market for that
    so that’s the first distinction it’s
    just ease of use for the developers the
    second major distinction is the Costless
    fees so um for most layer 2os the way
    that they try to reduce cost on gas is
    they will batch transactions from a
    bunch of layer twos But ultimately a
    layer two has to settle on a layer one
    and so once they batch these trans
    transactions it is sent to the layer one
    and the hope is that the aggregate
    transaction amount um when the
    transactions are sent at a more optimal
    time will hopefully reduce the gas fees
    and by and large they have been
    successful in reducing fees but
    definitely not getting them down to a
    level where it’s sustainable for an
    application like gaming and
    entertainment so you have to um keep in
    mind that even for a gaming application
    gas fees that are as low as 5 cents or
    sub Penny are still really really
    expensive when you aggregate that over
    the number of transactions that you’re
    dealing with in a game now for Saga we
    are theless so on the front end we do
    not show up the Saga token does exist
    but it is used only by developers to pay
    the validators to keep their chain LS
    alive on the front end we by default do
    not show up so we don’t charge gas fees
    to the end user we leave it entirely up
    to the developer to monetize however
    they like so if they want to charge
    their own token if they want to charge
    Fiat stable Co if they have a big
    community in another ecosystem and they
    want to charge that token instead that’s
    totally fine if for whatever reason they
    want to use SG as a fee token for
    Branding purposes we’re okay with that
    but we do not mandate it at all so
    second big Advantage is the Costless
    transactions and the third is
    interoperability none of these l2s are
    able to speak to one another or have
    fast bridging to other chains and when
    it comes to scaling of course you need
    all these instances to speak to each
    other as much as possible and you need
    that fast bridging to other
    ecosystems now gaming is really near and
    dear to my heart so I’m focusing in on
    that part I know that it’s 80% of what’s
    going on on Saga right now but I have to
    ask you the we’re talking about the
    automation of these chains it sounds
    like um you’re really working to make
    the process of bringing games especially
    in the web 3 space to life easier yes
    are you hoping to attract web 3
    developers who are already building
    these games or are you hoping to maybe
    get some of those web 2 Developers been
    reluctant they’ve been on the sidelines
    it’s been a little bit difficult for
    them to implement this technology into
    the games that they’re already building
    more comfortable with with web 3 who’s
    your target there absolutely so the way
    that we have approached it is we are
    well aware that we have to win at home
    first and so the web3 developers who are
    looking into gaming who have been
    building games for the last two three
    years that is the core audience and I
    would say that most people who are in
    the innovator program with games that
    are ready to go this year they fall into
    category having said that there is a
    huge advantage in web2 gaming
    traditional gaming um but the way that
    we approach it is yes we do have to make
    the developer experience as easy as
    possible but that’s not enough because a
    web three game is very different from a
    web to game it’s not enough to just say
    to a web to game well it’s it’s so easy
    to get onto web 3 all you have to do is
    just put a few transactions on chain all
    you have to do is take your in-game
    assets and make them nfts on chain or
    introduce a token into into your game as
    opposed to your usual in-game currency
    none of those Solutions are going to
    translate to dollar signs for these game
    developers in web too so you have to
    really speak their language and achieve
    the goals that they want to achieve they
    are looking for user acquisition they’re
    looking for retention of users they are
    looking to grow their communities
    through ugc user generated content they
    are looking for greater social
    engagement they’re looking for stronger
    communities that is what matters to a
    web to game developer it matters to a
    game developer as well but web to has
    been thinking about these problems for a
    very long time um there are many ways in
    which crypto uniquely solves these
    problems but when we talk to a web2
    developer we do emphasize the ease of
    the development experience but we’re
    really focused on making sure that their
    business really their game or their game
    Studio can grow using
    crypto I’m so happy you said that it is
    definitely not easy to just take a web 2
    game and slap some web 3 elements on it
    and then get people to actually use let
    alone developers to to build it out and
    really think thoughtfully about in-game
    economies and so yes thank you for
    saying that now I want to talk about
    something that lots of people have been
    talking about um people are very excited
    about it on Twitter your airdrop
    campaign that is named after a a Dragon
    Ball Z reference a meme that I think
    everyone knows power level over 9,000
    tell me about it yeah absolutely so
    power level over 9,000 is an incredibly
    ambitious go to market campaign for all
    of our closest Partners so we launched
    mainnet obviously had a very big Genesis
    airdrop of our own and what we learned
    during that launch campaign is that we
    have got a user acquisition engine going
    and all of our partners noticed it as
    well and so when it came time um to
    really reward the ecosystem for being
    early and reward our community for being
    early we thought this is the perfect way
    to do it so power level over 9,000 is a
    campaign of over a 100 tokens and nfts
    that are going to be air dropped to Saga
    stakers and a lot of these tokens are
    going to be coming from our chain Leets
    so it’s going to be innovators who are
    building on us um some of them will be
    tokens that are actually recognizable in
    the market already but many of them will
    be new but I think what’s really
    distinctive about this particular
    program is that we are including a lot
    of live tokens from Partners on other
    ecosystems um that are coming onto Saga
    so people like trapnel Wilder World
    White GG um the sandbox OG and the
    metaverse um explo which is a come to us
    chain the largest mobile game publisher
    in the world uh Marvel X which is a net
    marble chain third largest game
    publisher in the world overall um engin
    of Fury which is a new game and then a
    few special collaborations that we’re
    going to announce over the next few
    weeks but the idea was to really give
    back to the ecosystem and the community
    and I think all these partners are here
    because they recognize the Saga
    Community is where gamers are at this is
    where they are going to grow their user
    base um so 100 plus tokens it’s not
    going to all come at once um everyone’s
    going to get their due and time in the
    spotlight so this is going to roll out
    over the next few months it’s an
    incredibly exciting project and we’re
    just very grateful for all the
    partnership and collaboration um with
    with all these projects in our
    ecosystem look into your crystal ball
    for me tell me you know if this all
    works out if this thesis that we all
    have who work in this industry works out
    what does the future of gaming look like
    to you in five
    years five years um so I’ll talk about
    what web free gaming looks like and then
    I’ll talk about wider gaming because I
    do think that we will make it because we
    will have made a greater impact on the
    gaming industry and given the size of
    the gaming industry I would say on
    society RIT large so I’ll go small first
    into saga’s contribution and then go
    into the larger social VI um so in terms
    of saga’s goals so I’ll never forget
    that um had a conversation with the head
    of gaming at Samsung who was talking
    about getting a saga storefront onto
    Samsung Galaxy play and was asking a top
    web three game how many Maus monthly
    active users and I this was deep in the
    bare Market but still um I said about
    50,000 and he said what is this web
    three gaming Revolution I keep hearing
    about uh if a game does not have at
    least a million Maus it is not
    considered competitive and so my goal
    this year um especially with our
    innovators but really with a saga
    Publishing House called Saga Origins we
    are going to land that game or maybe a
    couple games that are going to reach
    those levels at least a million Maus so
    that’s the goal of saga in terms of user
    um acquisition and
    retention now in terms of what we hope
    to contribute to wider gaming I would
    say that growth in gaming is dependent
    on games like fortnite like Roblox where
    they really encourage user generated
    content they really encourage modding of
    the game so not moderating but modifying
    of the game and it really is about
    fostering that creative expression among
    your gamer community that you really
    grow your title and everyone would like
    to capture that magic but I don’t think
    a big centralized Studio can do it um a
    web three title is much better position
    to do it now um you zoom out and look at
    all the trends that are happening in AI
    as well everyone is using generative AI
    in all of their gaming artwork uh and
    all of their gameplay and the marriage
    of that in crypto I think is going to
    happen first in gaming um and so the
    Confluence of those two technologies in
    the hands of individual users with
    democratized generation of creative
    content is incredibly powerful and I
    think it’ll be exactly what um iTunes
    Facebook Tik Tok um that kind of impact
    on our society that’s what we have to
    look forward to over the next 5 10 years
    I’m so surprised to hear that that came
    from Samsung Samsung has been pretty
    Forward Thinking I think when it comes
    to web 3 pretty open to experimenting
    but they also really understand the
    gaming space so I don’t know I was
    surprised to to hear that were you
    surprised I was not surprised to hear
    because I think that it was um it was
    definitely put it this way it was
    difficult um feedback to hear because
    the difference between 50,000 and a
    million Maus is quite a lot but I think
    it was necessary and it was very welcome
    feedback um because now we know in all
    honesty what is the goal what is the
    goal for us to be taken seriously not
    just Saga but for the industry RIT large
    to be taken seriously in wider gaming
    what does success look like uh and so
    Samsung is incredibly forward thinking
    they’re one of the few they are the only
    App Store at the moment to really
    welcome on um uh applications that have
    those tokens or those nfts uh and they
    have obviously invested uh in a lot of
    web 3 projects so they are incredibly
    forward thinking but I think they wanted
    to deliver a hard truth and it was very
    welcome because it’s given us a real
    gold to work
    towards and the last question here
    before we wrap up why do you think there
    hasn’t been a really good web 3 game yet
    and when I say really good I guess like
    really successful why do you think that
    it’s been so tough for web through games
    to break out into the mainstream I think
    that the development cycle for web 3
    gaming is something that developers
    frankly have to um really figure out and
    I do think that after a couple cycles of
    going after these games they are
    figuring it out but in traditional
    gaming you have years to work on a game
    so you tease a game and then the
    community gets excited you go away for a
    few years to really work on it and a
    game is complicated I mean think about a
    movie that you can actually interact
    with it’s not easy to build a game um
    and then a few years later it comes out
    big Hoopa all of that so the time frame
    is a lot longer now in crypto you can
    already imagine a few years is maybe two
    cycles uh and so timing is incredibly
    important and if you um if you put out a
    game that’s like half baited it’s not
    going to be very good you may capture um
    the revenue from nfts or a token sale
    but it’s not going to be a very good
    game but I mean that is not casting
    aspersions at all on the development
    team you just had to face the pressure
    of the cycle in crypto um so now I think
    people are figuring out okay what is it
    that we can give the community before
    the game is fully finished such that we
    can start to build that Community we can
    get them engaging um we can get them you
    know very interesting opportunities and
    assets to work with but um we still
    preserve the opportunity to release a
    really really great game I think people
    are figuring out that cycle that’s
    probably why you haven’t seen a
    breakthrough title yet it’s just the the
    pressure um of the the user cycle in
    crypto just hasn’t really allowed for it
    but I think it’s getting better I keep
    saying that we have to go we really have
    to go after this one but one last
    question do you think that a a small
    game a small game company is going to
    come up and Dethrone the centralized
    players or do you think it’s going to
    take participation from some of the
    centralized players the big game
    Publishers we know today um working with
    the web 3 companies to really make the
    stream come to
    fruition I definitely think that
    Innovation always comes from the
    Grassroots and so it’s not necessarily
    just going to be web 3 native Studios
    that are going to produce these games
    it’s also going to be Indie Studios um
    in in traditional gaming that are going
    to realize the opportunity here that
    have the freedom to experiment who are
    also going to bring those great titles
    to Market I do think that for the large
    Studios and we’ve seen this in in
    Greater entertainment as well is it’s
    incredibly hard to innovate because they
    are followers they will see that a
    technology really takes hold before they
    inevitably pour money into it and then
    try to catch up so while we always
    welcome conversations with the larger
    Studios we understand that it really is
    in the smaller more Nimble more
    Innovation minded Studios um where we’re
    going to see the first adoption and
    inevitably whatever the big studios
    produce The Taste the look and feel the
    artwork the gameplay all of that is
    going to follow what’s already come um
    so it really does come from the
    Grassroots it’s much harder work um to
    sell to many as opposed to just a few
    but inevitably I think every technology
    Trend follows that pattern Rebecca
    thanks so much for joining first mover
    was pleasure

    Saga CEO Rebecca Liao joins “First Mover” with an introduction to the protocol’s new Chainlets feature, which allows the automation of layer 1 creation. Plus, challenges faced by Web3 games and insights on Saga’s “power-level over 9000” campaign.

    #cryptocurrency #digitalfinance #finance #bitcoin #crypto #layer1 #automation #chainlets #tech
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