Six days ago I had an idea and a blank screen. Today the app is sitting in the review queue for the second time.

    The idea came from a post I made about connecting sleep and training data. 25k views and a bunch of DMs later I decided to just build it since I'd learned how to code.

    Mochi is a health companion app with a panda mascot that reads your health data and tells you exactly what your body needs today. One daily action card every morning. An AI chat that actually knows your numbers. No complex dashboards and scores and numbers.

    The problem I kept running into personally: all this data sitting in health apps that never talk to each other. Nobody connects the dots and tells you what to actually do. That's the gap.

    Got rejected on the first submission unfortunately. Fixed it the same day and resubmitted. Didn't sleep much.

    What's next: Waiting on approval. Building the audience in the meantime.

    Milestone 1: $1k MRR

    My question: How do I actually get users now that the idea is validated and the MVP is built? I'm looking for feedback for the app as well if anyone wants to try it

    I built and submitted my first iOS app at 17. Got rejected. Fixed it and resubmitted same day. Here's what happened.
    byu/pb7246 inEntrepreneur



    Posted by pb7246

    2 Comments

    1. ElkItchy6813 on

      Congratulations We’d be honored if you submitted your app here it’s free

      Introducing Stamped

      I’m building a new iOS app discovery platform called Stamped.

      https://stampedios.com/welcome

      The goal is to bring attention to the millions of apps on the App Store that often go unnoticed, while giving users a simple place to discover new apps and games in one feed.

    2. You already validated interest with your post, so your best channel is distribution from that same audience. Turn that original traction into a waitlist or early access group and document your build journey publicly. People who followed the idea are much more likely to become your first users than cold audiences. Focus on tight feedback loops instead of scaling too early.

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