Everyone argues about whether cheap far-out options are dumb. Well…
If losers go to zero and you hold winners to target, the hit rate you need just to break even is set by the payoff:
| Winner pays | Break-even hit rate |
|---|---|
| 3x | 33.3% |
| 5x | 20.0% |
| 10x | 10.0% |
| 20x | 5.0% |
That's to go flat. Not to make money.
Now the part that actually matters. Losers go to zero is a choice, obviously…. Cut them at −50% instead:
| Winner pays | Hold to zero | Cut at −50% |
|---|---|---|
| 3x | 33.3% | 20.0% |
| 5x | 20.0% | 11.1% |
| 10x | 10.0% | 5.3% |
| 20x | 5.0% | 2.6% |
Cutting at half roughly halves the hit rate you need. That's a bigger edge than any amount of better picking, and it's free. The problem is a 3-cent contract doesn't feel worth managing, so it gets held to expiry, and your real break-even is the left column instead of the right one.
Then the spread. On a 0.45/0.55 quote you're down 20% at fill. On 0.01/0.02 you're down 50% before you've done anything — your stop got hit the moment you bought. That's why this stuff paper-trades great and trades terribly.
So: 10x needs 10% holding to zero, ~5% if you cut, back to ~7% after a normal spread, and sub-10-cent contracts are basically unplayable.
Lotto tickets aren't automatically losers. But nearly all the edge is in the exit, not the entry.
Anyone actually track their hit rate on sub-$1 contracts separately? I'd bet it's a lot worse than your overall win rate is hiding.
Cheap options aren't the problem. Holding them to zero is. Here's the math.
byu/HitWhereItHurts inoptions
Posted by HitWhereItHurts
2 Comments
Are you buying or selling?
Nh, first you have to figure out how many -50% go on to be big winners
knee jerk simplistic stop losses are, knee jerk and simplistic