Oil, gas and mining

Inside Star Citizen: This Life of Mine



What updates can you expect from mining gameplay in Alpha 3.19? Grab your hard hat, because in this episode of Inside Star Citizen we’ll be drilling into new improvements, resources and challenges that will enhance the mining experience.

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37 Comments

  1. Can’t wait until we get something other than beam style gameplay for things. Everything is just point and click at something and just beam it down currently…Thank god racing will be different

  2. Why would mining a rock slightly wrong kill you or make your ship explode?! Who invented this technology? The mining gameplay in this game is so infuriatingly DUMB. How about using a non-explosive demolition agent instead, like a slowly expanding grout.. (There are 100 other safe ways to crack rocks) or just focus the interesting gameplay in a different part of the loop.

  3. I think all of this is fine but honestly why are we still doing mining stuff, we need some more variety man. Work on salvage, bounty hunting, exploration or prison/pirate gameplay. But I do understand that mining is easy to expand since we have it fleshed out already.

  4. Since we are talking about mining. Do you have any information on the Expanse. Having a refinery vessel would aid Orgs in running large scale mining operations.

  5. Glad to see they are changing the value of the lesser mineables. I laughed when he said "You'll have to go across the galaxy for the thing you want to craft". Nah, I'll go find 1 Quantanium rock, than just buy all the resources I need and have plenty of left over money for the next crafting project.

  6. we DONT HAVE 3.18 and they talk about 3.19 folks is almost MARCH, 3.18 must be on live from November !!!!!!! 3.19 when ? September 2023?

  7. Does the Punishment nerf effect the Prospectors team play with a mole? Will I blow my prospector and Mole friend up if I try to group mine with a Mole or is this Punishment nerf only effect the Prospector team play?

  8. there is no need to nerf solo mining to uplift group mining . not all of us have friends that play this game + with 30k .bugs and lag it's really hard to group play.

  9. When blades are introduced to the game there should be a mining synchro blade. When two or more prospectors are equipped with the mining synchro blade and all set to the same frequency then the penalty for multiple prospectors will be removed. The mole will still have its bonus, and potentially share a portion of it with prospectors if both are equipped. This would make multiship gameplay a part of the mining loop.

    Along with a mining synchro blade, you could add mining fissures. These would be permanent fissures that ore can be extracted from. To extract the ore you will have to have 2 ships. One would have to have the fracture laser running to fracture the fissure. This would have to be a continual process, if the laser is shut down the fissure closes. When the tissue is open another ship can extract the ore with an extraction laser. The amount extracted is proportional to the energy in the of the fracture laser. This can also make a case for the Orion since it will be able to fracture and extract at the same time. The fractures can be intermittent or have a limited supply of resources, making them like a mining Jumptown. A gold rush as it were.

  10. in terms of improving and simulating reality i'd consider finding a mechanic to animate inertia and resistance of opening doors and elements that are attached somehow and need to move though space, touching a different surface etc. and behaving like a "real" element. this could be simulated by adding a little spring animating to the end of a moving and closing door e.g…
    i realized this at https://youtu.be/gUI7xL88uVg?t=223 when the doors of the ship opens but the animation feels quite unreal, static, you get the idea. maybe there's a way how to add little improvements the the entire system of animations, maybe also adding a variable to amplify or mitigate such animation. looking forward to it 😉

  11. new mining balance looks great, but from a UX side of why FPS mining is so bad and no one does it is the picking up of the rocks is a) too slow, b) too inconsistent (too many rocks become non-interactable) either with bugs or rocks fly into cracks in nearby rocks and are not selectable c) no way to scoop with the mining tool

    Ideally add a larger mining FPS tool that has an additional collection feature similar to the ship mining collection utility that puts it into the backpack. Obviously will require a specific mining pack and rifle sized gun coming together, but would offer a more well rounded way to do FPS mining more effectively than just being your undersuit skivvies buying a mining tool and attachment from a convenience store and thats that, no more advancement for FPS mining.

  12. Still waiting for my Orion I bought so many years ago.
    Was hoping they wouldn't put sooooo many newer ships in front of the older ones in the development pipeline.
    At this rate I'm suprised if its flyable at release. Maybe I'm the only one who bought one and thats why its not important to release haha

  13. Hum…
    Not bad, but please add minables suitable for teams of prospectors that's not so hard for a team but still hard for individuals.
    Perhaps materials that's resistant to consumables and requires more lasers?

  14. Some people look at those multiplayer changes badly
    But I love it,
    I ALWAYS wanted them to add bigger and bigger and bigger rocks, to the point where 3 MOLES together might be needed just to crack some rocks. 100%

  15. Star Citizen has the North Star ⭐ but that Amethyst crystal in the back is really nice 💎. This fictional mining video is super interesting! Greycat 2:48 mining in outer space… in the North Star system… fantastic

  16. I actually want to see more limitations. Personally I think it's too gamey right now how you can magic beam and run around with it with practically no down side. Range should be shorter imo, you should only be able to walk slowly and the battery drain need to be added already.

  17. This is Alpha! Indifferent about the 'teaming' changes for the prospector, but loving the new UI changes. Thanks! See below:

    1. I hope that Quant isn't locked out from a prospector (this would be a loss of value)
    2. I hope that you'd add a scanning mode to the mole's turrets. Otherwise waiting to find rocks worth mining is very boring for the crew.

  18. “Make their fortunes in the future”. At the pace SC is progressing I will be dead by the time it gets released. For now I’ll keep mining in Elite Dangerous.

  19. I have feedback. For the past year, finding tons of dead and unscannable/mineable rocks have made mining almost completely undesirable. In 3.18, I server hopped 4 times between aus, us, eu and tried to scan over 100 rocks, all of them dead. Above all things done with mining in SC, please address and fix this. I have friends that their main "fix" in SC is mining. When issues with it in 3.17 cropped up they stopped playing. Some never returned.

    I do enjoy all of the ideas and implementations executed or planned, in particular more hand mineables. A lot of players do enjoy hand mining but after a while it gets tedious when you're making so little. The new material unique to hand mining is awesome. Having to choose various mining bits for what you are trying to mine is an excellent idea as well. All great ideas. But if the rocks are dead, it doesn't really translate to fun for the player.

    There may be a correlation between the dead rocks and the servers that are struggling. A lot of 30k's in 3.17 and now a lot of 30k's in 3.18. Server FPS down to 3 or 4. No idea if this is causing the dead rocks or not.

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